Who am I?
I am a gameplay programmer with experience using both Unreal Engine and Unity. I have bachelor degrees in both Software Engineering and Game Development. My passion is software development because I enjoy creating things that are both useful and creative. I specialize in gameplay programming because it is creative in many ways and uniquely challenging for every different project.
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Boltstorm
A tactical brawler with rogue-light elements and procedural levels. It received the 2017 Dutch Game Award for Best Student Technical Achievement.
Gravity Swing
A physics based puzzle game targeting Android and iOS touch devices. A casual and colorful 2.5D game that I programmed and optimized to run on 2013 era mobile devices.
Code
When I write code that could be interesting enough to put on display, it is rare that I can encapsulate it to display on my portfolio. You will find a couple of code samples on this website that are at least slightly interesting.
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