Curiculum Vitae

image of a headshot

Name: Willem Kalverda
Address: De Perponcherstraat 72 vr, 2518 SX Den Haag
Phone number: ๐™พ6-28261๐™พ36
Email: willem@kalverda.com
Birthdate: 25-11-1987, Wageningen, The Netherlands
Website: https://kalverda.com/programmer/
Linkedin: https://www.linkedin.com/in/willem-kalverda-9a6b5b67/

I am a gameplay programmer experienced in browser based games for both PC and mobile platforms, and can work with Unity and Unreal Engine. I have bachelor degrees in both Software Engineering and Game Development. I am pursuing a career in game development because I enjoy creating things that are both useful and creative. Especially experienced in assisting and communicating with visual designers and brand managers, eliminating technical limitations that would prevent them realizing the user experience they envisioned. I am not specialized in a specific tool or technology stack, choosing to familiarize myself with a wide range of tools, programming and scripting languages used for the development of front end software. Acquiring a broad base of knowledge so I can offer whatever the industry may require in the future.

Skills

  • Designing, building and testing games and software applications.
  • Quickly learning your project’s custom built scripting language.
  • Working in small and medium sized development teams.

Experience

Freelance Webdeveloper

2019-NOW

Technologies Used: Javascript (typescript) ยท HTML5 & CSS ยท PHP
As a freelance developer I have worked on a variety of projects. Primarily I was contracted to improve existing websites and WordPress themes, adding feeds and other dynamic elements Upgrading and recreating websites to better display on mobile, integrating a webshop or assisting the transition to a different webshop provider.

Boltstorm Development Team

2017 – 2018 Kuality Games and NHTV IGAD
Technologies Used: C++ ยท Unreal Engine ยท Blueprints & Behavior Trees
During my education at NHTV IGAD I worked on the student created game Boltstorm. While I was part of the team Boltstorm managed to win The 2017 Dutch Game award for Best Student Technical Achievement and was greenlit on Steam when their Greenlight program was still a thing. My part of the project was that of a gameplay programmer. I created many of different types of enemies and allies encountered in the game as well as the weapons and attacks available to the player. Programming the โ€œfeelโ€ of Boltstorm’s combat to be just right.

Senior Developer

2015 – 2019 Payment House B.V.
Technologies Used: Javascript (typescript) ยท HTML5 & CSS ยท PHP ยท Java
After reorganizations at the parent company of M.C.A&M I took on a wider array for responsibilities. Now in charge of bridging the gap between the team doing back end development and the visual design team. My tasks involved a lot of clear and accurate communication between both internal and external developers. The designing and integration of Data sharing APIs and payment providers, and the building of websites for smartphones and tablets.
For more information contact Marco de la Rie, at Marco@gamingandambling.com or reach him at 0624257404.

Actionscript Developer

2011 – 2014 M.C. Advies & Management.
Technologies Used: Javascript (CreateJS) ยท HTML5 & CSS ยท Actionscript & Flash ยท PHP ยท Java
After graduation I continued to work part-time at M.C.A&M, part time during my further education. The most important part of my work was the modernization of legacy applications. These webapps written in Actionscript and Flash were converted to Javascript and HTML5. This required redesigning and rewriting the user interfaces for smartphones and tablets. My other tasks were supporting the web design team in the technical implementation of designs and apps and the find and fixing of bugs within the legacy apps, the converted apps and the websites serving these to the uses.

Intern Software Engineer

2010 – 2011 M.C. Advies & Management.
Technologies Used: Flash ยท Actionscript ยท Java
My graduation internship was at a company that provides technical support and software development services for multiple online casino websites. My tasks involved the fixing of reported bugs and developing new variants or improved versions of games for online casinos.

Education

  • 2010 โ€“ 2018 (exc. 2014 โ€“ 2016) HBO International Game Architecture & Design, at NHTV Breda.
  • 2005 โ€“ 2010 HBO Informatica at Fontys Eindhoven.
  • 1999 โ€“ 2005 HAVO at Jacob Rouland Lyceum, Boxtel.